Description
Cycles the UVWs around polygons.
Scripting Syntax
CycleUVW( TextureProjection, SubComp, [Offset] )
Parameters
|
Parameter |
Type |
Description |
|
TextureProjection |
The texture projection which polygons we want to cycle. |
|
|
SubComp |
Cluster of polygons or tagged polygons to cycle |
|
|
Offset |
Number of steps and direction to cycle the polygon UVWs Default Value: 1 |
Return Value
Returns the modified object.
Examples
VBScript Example
' This example demonstrates how to Cycle UVs for an object. NewScene , false SetDisplayMode "Camera", "textured" ' create the object, create a default planar XY projection for it and apply an image on it. CreatePrim "Cube", "MeshSurface" ' generate unique UVs for the sphere GenerateUniqueUVs "cube", "Texture_Projection" SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Material.Phong.diffuse" msgbox "Click OK to run counter clock wise CycleUVW " ' cycle the UVs of the object CycleUVW "cube.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", "cube.poly[LAST]", -1 msgbox "Click OK to run clock wise CycleUVW " CycleUVW "cube.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", "cube.poly[LAST]", 1
SOFTIMAGE|XSI v6.01