CreateSubCharacterKeySet

Introduced

6.0

Description

Creates a Sub-Character Key Set for a given Character Key Set or Sub-Character Key Set.

This new is populated with the parameters from the selection list, using the same rules as the CreateCharacterKeySet command.

Sub-character key sets are used to create hierarchical animation. When a character or sub-character key set is keyframed, all of the sub-character key sets it contains are also keyframed.

Scripting Syntax

CreateSubCharacterKeySet( [CharacterKeySet], [InputObjs], [Name] )

Parameters

Parameter

Type

Description

CharacterKeySet

Object name

The parent character, or sub-character key set

Default Value: The current character key set, as selected in the Animation Panel

InputObjs

Object names

The object(s) used to populate the character key set

Default Value: Current selection

Name [in/out]

String

Name for the new property set

Return Value

Returns an XSICollection of the newly created properties.

See Also

AddProxyParamToCharacterKeySet

CreateCharacterKeySet

DeleteCurrentCharacterKeySet

GetAllCharacterKeySets

GetCurrentCharacterKeySet

InspectCurrentCharacterKeySet

OpenAnimationEditorOnCurrentCharacterKeySet

RemoveKeyOnCharacterKeySet

SaveKeyOnCharacterKeySet

SetCurrentCharacterKeySet

 

 



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