List of available Conversion Shader presets. These convert one value to another, which is especially useful for changing a scalar-type node to a color one. Scalar, color, vector, boolean, and integer nodes can be converted to any other type using these tools.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Texture\Conversion\Color2boolean |
Color2boolean (converts a color (RGB) value to a Boolean value) |
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Texture\Conversion\Color2scalar |
Color2scalar (converts a color (RGB) value to a scalar (numeric) value) |
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Texture\Conversion\Color2vector |
Color2vector (converts a color (RGB) value to vector information) |
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Texture\Conversion\Hsv2Rgb |
HSV2RGB (converts HSV color to RGB color) |
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Texture\Conversion\Integer2scalar |
Integer2scalar (converts an integer to a scalar value) |
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Texture\Conversion\Rgb2Hsv |
RGB2HSV (converts RGB color to HSV color) |
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Texture\Conversion\Scalar2boolean |
Scalar2boolean (converts a scalar (numeric) value to a Boolean value) |
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Texture\Conversion\Scalar2color |
Scalar2color (converts a scalar (numeric) value to a color value (RGB)) |
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Texture\Conversion\Scalar2integer |
Scalar2integer (converts a scalar value to an integer) |
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Texture\Conversion\Scalars2vector |
Scalars2vector (converts a scalar value to vector information) |
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Texture\Conversion\Vector_coordinate_convertor |
Vector Coordinate Converter (converts a vector parameter to or from different space coordinates, for example camera to world) |
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Texture\Conversion\Vector2color |
Vector2color (converts vector information to an RGB value) |
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Texture\Conversion\Vector2Scalar |
Vector2Scalar (converts a vector value to a scalar one) |
SOFTIMAGE|XSI v6.01