Conversion Shader Presets

List of available Conversion Shader presets. These convert one value to another, which is especially useful for changing a scalar-type node to a color one. Scalar, color, vector, boolean, and integer nodes can be converted to any other type using these tools.

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Texture\Conversion\Color2boolean

Color2boolean (converts a color (RGB) value to a Boolean value)

Texture\Conversion\Color2scalar

Color2scalar (converts a color (RGB) value to a scalar (numeric) value)

Texture\Conversion\Color2vector

Color2vector (converts a color (RGB) value to vector information)

Texture\Conversion\Hsv2Rgb

HSV2RGB (converts HSV color to RGB color)

Texture\Conversion\Integer2scalar

Integer2scalar (converts an integer to a scalar value)

Texture\Conversion\Rgb2Hsv

RGB2HSV (converts RGB color to HSV color)

Texture\Conversion\Scalar2boolean

Scalar2boolean (converts a scalar (numeric) value to a Boolean value)

Texture\Conversion\Scalar2color

Scalar2color (converts a scalar (numeric) value to a color value (RGB))

Texture\Conversion\Scalar2integer

Scalar2integer (converts a scalar value to an integer)

Texture\Conversion\Scalars2vector

Scalars2vector (converts a scalar value to vector information)

Texture\Conversion\Vector_coordinate_convertor

Vector Coordinate Converter (converts a vector parameter to or from different space coordinates, for example camera to world)

Texture\Conversion\Vector2color

Vector2color (converts vector information to an RGB value)

Texture\Conversion\Vector2Scalar

Vector2Scalar (converts a vector value to a scalar one)



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