oz_env_r_horizon_map

Type:
Shader
Spdl File:
Env_Horizon_Map.tx3.spdl
Number of connectable parameters:
2
Outputs:
1

Name

Scriptname

Description

Type

Range

UI Range

out

out

Color Result

Color

si_default

si_default

si_default

Struct

sky_z_col

sky_z_col

sky_z_col

Color

sky_h_col

sky_h_col

sky_h_col

Color

sky_gamma

sky_gamma

sky_gamma

Float

0.0 - 1.0

sky_limit

sky_limit

sky_limit

Float

0.0 - 90.0

sky_diffusion

sky_diffusion

sky_diffusion

Float

0.0 - 1.0

sky_blend1

sky_blend1

sky_blend1

Bool

sky_blend2

sky_blend2

sky_blend2

Bool

sky_blend3

sky_blend3

sky_blend3

Bool

sky_x_scale

sky_x_scale

sky_x_scale

Float

0.0 - 100.0

sky_y_scale

sky_y_scale

sky_y_scale

Float

0.0 - 100.0

sky_x_offset

sky_x_offset

sky_x_offset

Float

0.0 - 1.0

sky_y_offset

sky_y_offset

sky_y_offset

Float

0.0 - 1.0

sky_rotation

sky_rotation

sky_rotation

Float

0.0 - 360.0

sky_texture

sky_texture

sky_texture

Texture

ground_none

ground_none

ground_none

Bool

ground_real

ground_real

ground_real

Bool

ground_b_col

ground_b_col

ground_b_col

Color

ground_h_col

ground_h_col

ground_h_col

Color

ground_gamma

ground_gamma

ground_gamma

Float

0.0 - 1.0

ground_limit

ground_limit

ground_limit

Float

0.0 - 90.0

ground_diffusion

ground_diffusion

ground_diffusion

Float

0.0 - 1.0

ground_blend1

ground_blend1

ground_blend1

Bool

ground_blend2

ground_blend2

ground_blend2

Bool

ground_blend3

ground_blend3

ground_blend3

Bool

ground_x_scale

ground_x_scale

ground_x_scale

Float

0.0 - 100.0

ground_y_scale

ground_y_scale

ground_y_scale

Float

0.0 - 100.0

ground_x_offset

ground_x_offset

ground_x_offset

Float

0.0 - 1.0

ground_y_offset

ground_y_offset

ground_y_offset

Float

0.0 - 1.0

ground_rotation

ground_rotation

ground_rotation

Float

0.0 - 90.0

ground_texture

ground_texture

ground_texture

Texture



SOFTIMAGE|XSI v6.01