material-ward

Type:
Shader
Spdl File:
material-ward.spdl
Number of connectable parameters:
30
Outputs:
1

Name

Scriptname

Description

Type

Range

UI Range

out

out

Anisotropic

Color

image

image

image

Color

surfderiv_mode

surfderiv_mode

Surface Derivative Mode

Integer

mode

mode

mode

Integer

lights

lights

Light List

Array

ambience

ambience

Ambience

Color

ambient

ambient

Ambient

Color

diffuse

diffuse

Diffuse

Color

glossy

glossy

glossy

Color

shiny_u

shiny_u

shiny_u

Float

shiny_v

shiny_v

shiny_v

Float

transparency

transparency

Transparency

Color

trans_glossy

trans_glossy

Transparent Glossy

Float

0.0 - 0.5

transparent_samples

transparent_samples

Transparent Samples

Integer

reflectivity

reflectivity

Reflectivity

Color

reflect_glossy

reflect_glossy

Reflect Glossy

Float

0.0 - 0.5

reflect_samples

reflect_samples

Reflect Samples

Integer

index_of_refraction

index_of_refraction

Index Of Refraction

Float

0.0 - 5.0

translucency

translucency

Translucency

Float

0.0 - 1.0

incandescence

incandescence

Incandescence

Color

inc_inten

inc_inten

Incandescence Intensity

Float

0.0 - 1.0

notrace

notrace

Reflection Mode

Bool

diffuse_inuse

diffuse_inuse

Enable Diffuse

Bool

specular_inuse

specular_inuse

Enable Specular

Bool

reflect_inuse

reflect_inuse

Enable Reflectivity

Bool

refract_inuse

refract_inuse

Enable Transparency

Bool

incand_inuse

incand_inuse

Enable incandesence

Bool

translucent_inuse

translucent_inuse

Enable translucent

Bool

radiance

radiance

Radiance

Color

radiance_filter

radiance_filter

Radiance Filter

Bool

scaletrans

scaletrans

Scale

Float

inverttrans

inverttrans

Invert

Bool

usealphatrans

usealphatrans

Use Alpha

Bool

scalerefl

scalerefl

Scale

Float

invertrefl

invertrefl

Invert

Bool

usealpharefl

usealpharefl

Use Alpha

Bool



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