Physically correct sub-surface scattering

Type:
Shader
Spdl File:
misss_physical.spdl
Number of connectable parameters:
2
Outputs:
1
Associated library (.dll or .so):
subsurface

Name

Scriptname

Description

Type

Range

UI Range

out

out

Output

Color

Material

Material

Material

Color

Transmission

Transmission

Transmission

Color

IOR

IOR

Index of Refraction

Float

0.0 - ?

0.5 - 3.0

AbsorptionRed

AbsorptionRed

Float

0.0 - 0.1

AbsorptionGreen

AbsorptionGreen

Float

0.0 - 0.1

AbsorptionBlue

AbsorptionBlue

Float

0.0 - 0.1

ScatteringRed

ScatteringRed

Float

0.0 - 4.0

ScatteringGreen

ScatteringGreen

Float

0.0 - 4.0

ScatteringBlue

ScatteringBlue

Float

0.0 - 4.0

ScaleConversion

ScaleConversion

Float

0.0 - ?

0.0 - 500.0

ScatteringDir

ScatteringDir

Scattering Anisotropy

Float

-1.0 - 1.0

Depth

Depth

Scatter Depth

Float

0.0 - ?

0.0 - 20.0

MaxSamples

MaxSamples

Max Samples

Integer

MaxPhotons

MaxPhotons

Max Photons

Integer

MaxRadius

MaxRadius

Max Radius (mm)

Float

0.0 - ?

0.0 - 100.0

ApproxDiffusion

ApproxDiffusion

Approximate Diffusion

Bool

ApproxSingleScatter

ApproxSingleScatter

Approximate Single Scatter

Bool

ApproxMultiScatter

ApproxMultiScatter

Approximate Multiple Scatter

Bool

lights

lights

Light List

Array



SOFTIMAGE|XSI v6.01