Physically-based Material Shader

Type:
Shader
Spdl File:
sib_generic_material.spdl
Number of connectable parameters:
35
Outputs:
1
Associated library (.dll or .so):
sib_generic_material

Name

Scriptname

Description

Type

Range

UI Range

out

out

Color

currenttime

currenttime

Float

0.0 - ?

pigment

pigment

Color

diffuse

diffuse

Float

0.0 - ?

specular

specular

Float

ambient

ambient

Float

scale

scale

Float

luminosity

luminosity

Float

roughness

roughness

Float

bumpness

bumpness

Float

correction

correction

Float

metalness

metalness

Float

fresnel

fresnel

Float

transparency

transparency

Float

reflection

reflection

Float

smartshadow

smartshadow

Float

transmittance

transmittance

Float

density

density

Float

curvature

curvature

Float

attenuation

attenuation

Float

areasize

areasize

Float

rotations

rotations

Float

localbase

localbase

Float

BRDFsamples

BRDFsamples

Float

wavesamples

wavesamples

Float

wavevisibility

wavevisibility

Float

waveshadowing

waveshadowing

Float

bumpheight

bumpheight

Float

bumpratioUV

bumpratioUV

Float

noiseloops

noiseloops

Integer

noisescale

noisescale

Float

noiseweight

noiseweight

Float

bumpstyle

bumpstyle

Integer

bumpspeed

bumpspeed

Float

bumpspeedU

bumpspeedU

Float

bumpspeedV

bumpspeedV

Float

noisegain

noisegain

Float

0.0 - 1.0

noisebias

noisebias

Float

0.0 - 1.0

noisecolor

noisecolor

Color

bevelamplitude

bevelamplitude

Float

bevelroundness

bevelroundness

Float

beveloffset

beveloffset

Float

bevelorientation

bevelorientation

Float

beveltolerance

beveltolerance

Float

emboss

emboss

Float

lights

lights

Light List

Array



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