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Layer/Port Property Editor

This property editor contains parameters that control a texture layer’s effect on one of a material/shader’s ports.

To display, do any one of the following:

• Open a material/shader’s property editor. If the material/shader has texture layers, a layer property editor is appended to the main property editor for each layer. A layer/port property editor is appended to the main layer property editor for each port to which each layer is applied.

• From the texture layer editor, select a layer and press Enter to open its property editor. A layer/port property editor is appended to the main layer property editor for each port to which the layer is applied.

• Locate the material/shader in the explorer. Expand its Texture Layers > Layername > Ports node and choose the port to open its layer/port property editor.

• Select a layer in the MAT panel. The property editors of its ports are displayed in the lower portion of the MAT panel.

Mute

Causes the layer to have no effect on the port.

Scale

This value is multiplied with the layer’s weight to produce the layer's weight for the port.

Color Source

Layer Input Color: uses the layer's Color input as the color for the port.

Layer Input Alpha as Grayscale: forces the layer to use the alpha channel of the layer’s Color input as the color for the port.

Invert

Inverts the layer’s color for the port.

 



SOFTIMAGE|XSI v.6.01     

Return to Softimage XSI Index


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