This property editor contains parameters that control a texture layer’s effect on one of a material/shader’s ports.
To display, do any one of the following:
• Open a material/shader’s property editor. If the material/shader has texture layers, a layer property editor is appended to the main property editor for each layer. A layer/port property editor is appended to the main layer property editor for each port to which each layer is applied.
• From the texture layer editor, select a layer and press Enter to open its property editor. A layer/port property editor is appended to the main layer property editor for each port to which the layer is applied.
• Locate the material/shader in the explorer. Expand its Texture Layers > Layername > Ports node and choose the port to open its layer/port property editor.
• Select a layer in the MAT panel. The property editors of its ports are displayed in the lower portion of the MAT panel.
Mute |
Causes the layer to have no effect on the port. |
Scale |
This value is multiplied with the layer’s weight to produce the layer's weight for the port. |
Color Source |
Layer Input Color: uses the layer's Color input as the color for the port. Layer Input Alpha as Grayscale: forces the layer to use the alpha channel of the layer’s Color input as the color for the port. |
Invert |
Inverts the layer’s color for the port. |
SOFTIMAGE|XSI v.6.01