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Peekaboo

Shader Type: Material (Soft3D)

Output: Color (RGB) value

Creates surface transparency by using the light hitting it, allowing you to “see” into objects. The degree of transparency caused by a light’s rays hitting a surface increases with the intensity of the light.

Name

The shader’s name. Enter any name you like, or leave the default.

Strength

Defines the maximum effect of the shader. A value of 1 makes a surface transparent by a light. Lowering this value diminishes the effect of the shader.

Light List

Contains the list of lights affecting transparency.

Pick Item: Once selected, this button will open a transient explorer view. Select a light or several lights (Ctrl+select) and then click anywhere outside of the explorer view. The selected lights will be added to the light list.

Remove Item: Select a name from the Light list and click this button to remove it from the shader’s Light list.



SOFTIMAGE|XSI v.6.01     

Return to Softimage XSI Index


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