Shader Type: Color Channel (Tool)
Output: Color (RGB) value
Combines four color channels (Hue, Luminance, Saturation, and Alpha) and creates a color in HLS space. The color is then converted to an RGBA color.
Name |
The shader’s name. Enter any name you like, or leave the default. |
Hue Channel |
Defines the Hue input to be combined. |
Luminance Channel |
Defines the Luminance input to be combined. |
Saturation Channel |
Defines the Saturation input to be combined. |
Alpha Channel |
Defines the Alpha input to be combined. |
Used to combine several inputs and treat each one as a component of an HLSA output value. You can connect a material or texture into any one or all of the inputs. The output can be used to drive any color input parameter (diffuse, transparency, etc.)
SOFTIMAGE|XSI v.6.01