Shader Type: Illumination (Tool)
Output: Color (RGB) value
Returns photon illumination (caustics or global illumination) as soon as light hits an object.
Name |
The shader’s name. Enter any name you like, or leave the default. |
Input |
Specifies the input color to return at the intersection point. |
This shader is usually connected to a Surface shader in order to reveal photon (global illumination and/or caustic) effects on the object’s surface. It is not connected to the Photon input of the Material node.
SOFTIMAGE|XSI v.6.01