Shader Type: Raytracing (Tool)
Output: Color (RGB) value
Causes an object’s surface to reflect its surroundings. Commonly used with transparency shaders.
Name |
The shader’s name. Enter any name you like, or leave the default. |
Input |
The color, texture, or shader to which the reflection is applied. |
Reflection |
Controls the RGBA color that will be blended with the input. Black returns the input color without casting a transparency ray; white ignores the input color. |
Reflection Mode |
Raytracing Enable: Switches on raytraced reflection and uses the scene’s environment map(s). Environment Only: Uses the present environment shaders. |
Use this shader to either alter an input color value (surface shader, image clip, texture), affect a specific color parameter (diffuse, transparency, specular), or both.
SOFTIMAGE|XSI v.6.01