Shader Type: Math (Tool)
Output: Scalar value
Lets you remap a scalar parameter expressed in an old min/max range to a new min/max range.
Example: Let’s say you want to remap the Z depth of a parameter, which currently varies from 0 to 1 000 000. You can use this node to remap these values to fall within a range of 0 to 1. Whenever the input exceeds the old min/max range, the remapped output is extrapolated linearly.
Name |
The shader’s name. Enter any name you like, or leave the default. |
Input |
Specifies the scalar value to be remapped. |
Old Range Start, End |
Specifies the start and end of the current range of values. |
New Range Start, End |
Specifies the start and end of the new range of values. |
SOFTIMAGE|XSI v.6.01