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Scripted Operators

Scripted operators are similar to expressions but are much more powerful. They provide a way to use scripts to control anything from a single parameter to whole parameter sets or even an object’s geometry. You can:

• Apply a scripted operator on a parameter, property, or geometry.

• Use multiple input and output connections to get and set scene data.

• Use custom variables to control the effect.

• Save and apply presets of scripted operators.

• Plot the parameter values of a scripted operator and export the result as a raw function curve.

 

If you plan to reuse an operator with multiple scenes and objects, consider using self-installing custom operators instead. Self-installing custom operators are described in more detail in the SDK Guides. There is a wizard for creating new self-installing custom operators, and some tips for converting a runtime-defined scripted operator to a self-installing one.



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