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Dynamics

This guide covers features about the different way in which you can create dynamics in XSI. Dynamics let you simulate natural motion by applying forces and physical properties to an object.

There are three basic ways in which you can turn ordinary objects into dynamically-simulated objects:

Rigid Bodies
Rigid bodies are ordinary objects to which you apply certain physical properties and forces. Rigid bodies do not deform when they collide with obstacles in a dynamic simulation.

Rigid Body Constraints
Rigid bodies constraints are special constraints that work with rigid bodies, such as hinges, springs, sliders, and ball-and-socket joints.

Soft Bodies
Soft bodies are objects that deform when they collide with obstacles.

Cloth (XSI Cloth)
Like soft bodies, cloth objects deform when they collide with obstacles.

For information about simulation in general, including forces and obstacles, see the Simulation Basics guide.



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