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Create Texture Projection Dialog Box

Assigns a new texture support to an object(s) or group. You can define the type of projection, whether to parent it or not, and name it.

To display: Choose Get > Texture Projection > Create New Projection from the Render toolbar.

Projection Type

Defines the type of support to create:

Planar XY: Projects the texture on X and Y coordinates only.

Planar XZ: Projects the texture on X and Z coordinates only.

Planar YZ: Projects the texture on Y and Z coordinates only.

Cylindrical: Projects the texture as though it is a cylinder wrapped around an object.

Spherical: Surrounds the object with a spherical mapping across the whole surface with some distortion, particularly at the poles.

Spatial: The texture is mapped to the scene’s 0,0 coordinates. The texture will remain stable, even if objects move, as though the object is "swimming" in a texture. As long as the object does not move, the texture will remain constant.

Camera: The texture is mapped relative to the selected camera’s center. In this coordinate system, the camera is the center of the "world," with an up vector, looking toward the negative Z axis. The result resembles an image projected from a camera. The texture will move with the camera and will be affected by any scaling, rotation and translation. Once you select this type of a projection, you will be prompted to select a camera. You can select from either a viewport or explorer view.

UV: Projects the texture along the U and V.

Lollipop: Surrounds the object with a spherical-type mapping where the texture’s corners are stretched over the top of the object and meet on the bottom (like the wrapper of a lollipop). As such, distortion occurs on the bottom of the object, where the corners meet.

Purely Implicit: Creates a texture projection that is computed based on a predefined model rather than interpolated UV Data. The projection’s parameters (projection type, position, and so on) must be set from the Texture Projection Definition Property Editor because a purely implicit projection has no texture support. By default, a purely implicit projection’s type is Planar XY.

Cubic: The selection’s polygons are assigned to the appropriate faces of a cube. Then the texture (or part of it) is projected onto the polygons of each face.

Parent to Object

Enabling this option will parent the texture projection onto the selected object or group.

Projection Name

Defines a name for the newly created texture support.

Support Name

Defines a name for the texture coordinates support within the texture projection.

Coordinate Systems

Determines the coordinate system used for the XYZ axes:

Default uses Object Space on objects and Best Fit on components.

Best Fit tries to maximize the amount of texture covering the selection. It is typically used for local projections on selected polygons.

Object Space uses the object’s own center.

World Space uses the scene’s center.



SOFTIMAGE|XSI v.6.01     

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