Create Texture Projection Dialog Box
Assigns a new texture support to an object(s) or group. You can define the type of projection, whether to parent it or not, and name it.
To display: Choose Get > Texture Projection > Create New Projection from the Render toolbar.
Projection Type |
Defines the type of support to create: Planar XY: Projects the texture on X and Y coordinates only. Planar XZ: Projects the texture on X and Z coordinates only. Planar YZ: Projects the texture on Y and Z coordinates only. Cylindrical: Projects the texture as though it is a cylinder wrapped around an object. Spherical: Surrounds the object with a spherical mapping across the whole surface with some distortion, particularly at the poles. Spatial: The texture is mapped to the scene’s 0,0 coordinates. The texture will remain stable, even if objects move, as though the object is "swimming" in a texture. As long as the object does not move, the texture will remain constant. Camera: The texture is mapped relative to the selected camera’s center. In this coordinate system, the camera is the center of the "world," with an up vector, looking toward the negative Z axis. The result resembles an image projected from a camera. The texture will move with the camera and will be affected by any scaling, rotation and translation. Once you select this type of a projection, you will be prompted to select a camera. You can select from either a viewport or explorer view. UV: Projects the texture along the U and V. Lollipop: Surrounds the object with a spherical-type mapping where the texture’s corners are stretched over the top of the object and meet on the bottom (like the wrapper of a lollipop). As such, distortion occurs on the bottom of the object, where the corners meet. Purely Implicit: Creates a texture projection that is computed based on a predefined model rather than interpolated UV Data. The projection’s parameters (projection type, position, and so on) must be set from the Texture Projection Definition Property Editor because a purely implicit projection has no texture support. By default, a purely implicit projection’s type is Planar XY. Cubic: The selection’s polygons are assigned to the appropriate faces of a cube. Then the texture (or part of it) is projected onto the polygons of each face. |
Parent to Object |
Enabling this option will parent the texture projection onto the selected object or group. |
Projection Name |
Defines a name for the newly created texture support. |
Support Name |
Defines a name for the texture coordinates support within the texture projection. |
Coordinate Systems |
Determines the coordinate system used for the XYZ axes: • Default uses Object Space on objects and Best Fit on components. • Best Fit tries to maximize the amount of texture covering the selection. It is typically used for local projections on selected polygons. • Object Space uses the object’s own center. • World Space uses the scene’s center. |
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