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Toggling Shader Types

Location: The Render Manager > Renderer > Rendering

or

The Render Manager > Globals > mental ray > Rendering

The Enabled Features options allow you to toggle various types of shaders in order to achieve faster preview rendering. By default, all shader types are enabled. Types that you deactivate are ignored.

You can deactivate shaders of the following shader types:

• Geometry shaders

• Lens shaders

• Output shaders

• Displacement shaders

• Volume shaders

• Hair Geometry

• Lightmap

For more information on shaders and how to use them, see Shader Basics in the Material and Shader Basics guide.

For more information about rendering hair, see Rendering Hair in the Hair guide.



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