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mental ray Rendering Options

This chapter describes how to set the render options controlled by the mental ray renderer.

For interactive preview renders, the render region has its own set of mental ray rendering options, and you can use a subset of the render options for the scene or the current pass.

Setting mental ray Render Options

Choosing a Rendering Algorithm

Controlling Aliasing

Toggling Shader Types

Setting Secondary Ray Options

BSP Raytracing Acceleration

Memory Optimization Settings

Applying an Image Process

Setting Motion Blur Rendering Options

Setting Shadow Options

Setting Final Gathering Rendering Options

Setting Photon Rendering Options

Creating Diagnostic Renders

Receiving Messages

Exporting to MI Archives



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