Setting Hardware Rendering Options
Location: The Render Manager > Renderer
or
The Render Manager > Globals > Hardware
By default, all of the passes in your scene share a single set of hardware rendering options. However, you may also create local sets of hardware rendering options for each pass, and edit them individually.
To edit the scene’s shared hardware rendering options
1. In the Render Manager, go to the Hardware tab.
Setting options on this tab ignores the current pass setting, so if the current pass has a local set of hardware rendering options, they will be unaffected by any changes that you make here.
2. Set the hardware rendering options as needed. These options are described in the Hardware Render Options Property Editor reference.
To create and edit hardware rendering options for a single pass
1. In the Render Manager, activate the hardware renderer for the pass you wish to render.
2. On the Current Pass > Pass Hardware tab, click the Make Local to Current Pass button.
A local set of hardware rendering options is created for the pass.
3. Set the hardware rendering options as needed. These options are described in the Hardware Render Options Property Editor section.
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