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RenderMap

RenderMap properties allow you to bake a variety of surface attributes into different image files. For example, you can bake complex blended texture, lighting, and bump-map information into a single surface color map, or create the kind of normal and tangent maps that are used to compute bump-mapping for games, all from the same RenderMap property.

This chapter covers:

• Applying a RenderMap property to an object and setting its parameters.

• Configuring and generating the various types of rendermap images.

• Rendermapping clusters to correctly create maps for objects with overlapping UV coordinates.

• Techniques for rendermapping multiple objects simultaneously.

• Rendermapping polygon objects using unique UVs projections.

• Using the Ultimapper tool to transfer maps from a high-resolution object or group to its low-resolution counterpart.

This chapter does not cover:

• RenderVertex, which is like RenderMap, but bakes surface attributes into Color at Vertices (CAV) properties. RenderVertex is discussed in RenderVertex.



SOFTIMAGE|XSI v.6.01     

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