Converts parameter maps with multiple component, such as RGBA colors, to a single dimension. This property is automatically created when you connect a map with multiple components to a scalar mappable parameter, such as Amplitude.
To display: Click the Map Adaptor icon underneath the operator with a mapped parameter in an explorer.
The parameters that appear depend on the type of map. There may be any of the following:
Texture filter |
Controls the color lookup used when there are more geometric points than pixels in the image. Used by texture maps. • None uses the unmodified color of the pixel at that point. • Bilinear uses a weighted average with adjacent pixels. The filter is linear in both U and V. • Bicubic also uses a weighted average with adjacent pixels. The filter is cubic in both U and V, yielding smooth color transitions. |
Conversion from RGB |
Used by texture maps and vertex color properties. |
Conversion from UVW |
Used by texture projections. |
Conversion from XYZ |
Used by shapes and normal maps. |
Envelope Deformer Index |
Used by envelope weights. |
SOFTIMAGE|XSI v.6.01