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Material Node Property Editor

Acts as a placeholder for shaders as well as lets you define how the hardware will display textures in the Textured view of a viewport.

To Display: Double-click the (orange) material node in the render tree.

Name

Defines the material’s name. If imported from SOFTIMAGE|3D, the material will keep the same name. When saving the material as a preset, the material node will adopt the preset’s name.

Hardware Display

Texture Selection:

Lets you define what to display on the object in the textured OGL view.

No OGL Texture: No texture is displayed on the object.

Track render tree: Displays the output of the render tree.

Track Shader: Displays the output of a specific shader. Select the shader from the Tracked Shader drop-down menu.

Use specific Image/UV Pair: Displays a specific image, projected by a specific texture projection. Use the Image Clip and UV Property drop-down menus to specify the image and UV property respectively.

Shader

Lets you define which image shader will be displayed in the textured OGL view.

Image Clip

Lets you define which image clip will be displayed in the textured OGL view.

UV Property

Lets you define a texture projection to use when viewing a texture in the textured OGL view.

Inspect Current Image Clip

Opens the tracked image clip’s property editor.

Texture Display Mode

Shaded (Modulate): Displays textures as they are affected by a scene’s lights.

Constant (Decal): Displays textures in a bright, constant illumination, unaffected by light and shadows.

Wrap U, V

Clamp: Places the texture on an object in a single application. If the texture is smaller than the object, the texture is not repeated across the object.

Repeat: Unlike Clamp mode, Repeat mode tiles the texture until the object is covered.

Vertex Color Property

Displays a color at vertices property on the object in the textured OGL view.



SOFTIMAGE|XSI v.6.01     

Return to Softimage XSI Index


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