Render Region Options Property Editor
Defines exactly how your render region will render. You can set the render region to emulate your final render settings or lower the quality to obtain a faster render.
To Display (for all regions): Select Render > Regions > All Options from the render toolbar.
To Display (for the last view you clicked in): Select Render > Regions > Active Viewport Options from the render toolbar.
To Display (for a particular 3D view): Set the scope of an explorer to Application and expand the Views > View A, B, C, or D node and click the icon for the Render Region Option node.
Use Current Pass Options |
Use the render options defined for the current pass. |
Region Renderer
Renderer |
Specifies which rendering engine to use in the render region: Use Scene Render Options: renders using the renderer defined in the Scene Render Options Property Editor. mental ray: renders using the mental ray renderer, according to the settings defined in the mental ray Render Options Property Editor. Hardware Renderer: renders using a hardware renderer as specified in the Hardware Render Options Property Editor. |
Selection
Render Selection Only |
When enabled, only selected objects will be rendered. |
Enable Motion Blur |
Activates motion blur rendering for the render region. |
Override Scene Render Options |
Activates the motion blur options for the render region, so that you can override the defaults set for the scene. |
[motion blur options] |
See the Scene Render Options Property Editor for descriptions of the motion blur options. |
Set Pass Crop From Region
Copies the render region’s size and position to the render pass’ Pass Crop Window settings. See Render Pass Property Editor.
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