Camera Visibility Property Editor
| Objects | Components | Clusters | Attributes | Transforms | Visual Cues | Stats
Controls the visibility of various types of elements and attributes in the 3D camera views. Applies to different views depending on how it is displayed:
• To set options for all camera views at once: Choose View > Visibility Options (All Cameras) from the main-menu bar.
• To set options for a specific camera: Click the eye icon on a viewport menu bar then choose Visibility Options to set visibility options for the specific camera associated with the current viewport view (i.e., User, Camera, Top, etc.).
Objects
Curves |
Displays curve objects (arcs, circles, spirals, and squares). |
NURBS Surfaces |
Displays NURBS surface objects (discs, grids, spheres, and tori). |
Polygon Meshes |
Displays polygon mesh objects. |
Implicit Geometry |
Displays implicit objects. |
Nulls |
Displays nulls. |
Lights |
Displays lights. |
Cameras |
Displays cameras. |
Particles |
Displays particles and cloud objects. |
Hair |
Displays hair objects. |
Instances |
Displays model instances. |
Control Objects
Transform Groups |
Displays transform groups, which are nulls that are parents of a hierarchy. |
Chain Roots |
Displays chain roots. |
Chain Bones |
Displays chain bones. |
Chain Effectors |
Displays chain effectors. |
Lattices |
Displays lattices. |
Waves |
Displays wave objects. |
Texture Controls |
Displays texture controls. |
Other Control Objects |
Displays other control objects, such as forces, particle clouds, and volume deformers. |
Invisible Objects
Show Attributes and Components |
All object attributes set as visible will display even if the object itself is not drawn. |
The checkboxes in the left column affect the display of selected objects, and the right column affect unselected objects.
Points |
Displays points (vertices) on geometric objects. |
Knots |
Displays knots on NURBS curves and surfaces. |
Bezier Handles While Drawing Points/Knots |
Displays Bezier handles when you draw points or knots in a 3D view. This only works for knots with a multiplicity of 3. |
Sampled Points |
Displays sampled points (texture UVs). |
Tag Points |
Highlights selected points. For selected objects, selected points are highlighted on selected objects even if the current selection filter is not Points. For unselected objects, selected points on unselected objects are highlighted. |
Invisible Components |
Shows components (for example, polygons) that have been hidden. This includes clusters that have a Visibility property applied. |
Show Polynode Bisectors |
Displays a short line bisecting each polynode in 3D views. There is one polynode for each polygon attached to a point. The options determine when the bisectors are displayed: • Show While Drawing Sampled Points displays bisectors when samples (texture UVs) are visible in a 3D view. • Show While Drawing Points displays bisectors when points are visible in a 3D view. This option is useful for distinguishing between points when selecting or moving a point that overlaps others. • Show While Drawing Selected Points displays bisectors on only points that are selected in a 3D view. • Never Show does not display bisectors in a 3D view. You can set options for the size and pitch of polynode bisectors on the Component tab of the Display Preferences. |
Information is shown only for selected objects.
Point Clusters |
Displays the point clusters of all selected objects. |
Edge Clusters |
Displays the edge clusters of all selected objects. |
Polygon Clusters |
Displays the polygon clusters of all selected objects. |
Knots Clusters |
Displays the knot clusters of all selected objects. |
Sampled Points Clusters |
Displays the sampled-point (texture UV) clusters of all selected objects. |
Displays various attributes of the objects in a scene. These can be useful when you are working on specific aspects of particular elements. However, displaying too many attributes can clutter the display and slow down interaction. The checkboxes in the left column affect the display of selected objects, and the right column affect unselected objects.
Some of these attributes may be obscured unless the Display Type is Wireframe or Bounding Box. With other display types, you can activate Use XRay Shading on the Display Options tab of the Camera Display Property Editor.
Name |
Displays the names of objects. |
Attachments |
Displays whether objects have annotations or synoptic properties: • [S] indicates that the object has one or more synoptic properties. • [A] indicates that the object has one or more annotation properties. • [S,A] indicates that the object has both synoptic and annotation properties. |
User Keywords |
Displays key word applied with Set User Keyword(s) in the context menu of a 3D view, explorer, or schematic. |
Relations |
Displays dotted lines between objects, showing expression, constraint, link, modeling, and other relations. If you select a constrained object, a white link is shown between it and the object to which it is constrained. If you select a constraining object, a light purple link is displayed between it and the object that is constrained to it. |
Relation Info |
Displays text labels indicating the type of relation between objects. For some types of relation, additional information may also be displayed. |
Animation Cues |
Colored triangles that provide information about an object’s animated transformations, and let you open the animation editor or select an action clip. |
Cones |
Displays outlines representing the area covered by cameras and spot lights. |
Collision Primitives |
Displays a yellow wireframe around a rigid body when you set the Collision Type geometry in its Rigid Body property editor to a bounding box, sphere, or capsule. This wireframe shows the extents of its volume for collision calculations. |
PolyMesh Boundaries |
On polygon meshes, displays boundary edges (unshared edges that belong to only one polygon) in light blue and hard edges (edges with discontinuous shading) in dark blue. |
PolyMesh Hulls |
Displays the control hull of subdivision surfaces that have been created using the Subdivisions options on the Polygon Mesh tab of the Geometry Approximation Property Editor. |
Subdivision Surface |
Displays the subdivided result of subdivision surfaces of that have been created using the Subdivisions options on the Polygon Mesh tab of the Geometry Approximation Property Editor. |
NURBS Boundaries |
On NURBS curves and surfaces, displays minimum U knots or knot curves in red and minimum V knots or knot curves in green. |
NURBS Hulls |
Displays dark blue line connecting the control points of NURBS curves and surfaces. |
Chain Critical Zone |
Displays the critical zone as a pair of cones around the root of a kinematic chain. If the chain effector enters the critical zone, the chain may flip. The critical zone is blue when the default preferred axis of rotation is used or when a preferred axis constraint is applied to the chain. The critical zone is green when an up-vector constraint is applied to the chain. |
Chain Joint Rotation Limits |
Displays the circles at the joints, the joint’s rotation limits, and the stiffness of kinematic joints. For 2D joints, the rotation limits are indicated by a red circle with two lines. The space opened between the lines indicates the range of motion for the joint. For 3D joints, there are three circles in red, green, and blue for the X, Y, and Z axes, respectively. The stiffness is indicated by filling in the joint. The degree to which the joint is filled in represents the degree of stiffness. |
Distance to Output Camera |
Displays the distance in Softimage units of objects from the output camera. |
Particle Points Only |
Overrides the default particle display modes and displays particles as points regardless of the display mode. You may want to use this for faster performance or for a less cluttered display when you’re not tweaking the particles. |
Particle Trails |
Displays lines giving a visual cue to the particle’s velocity (with the appropriate color variation). The amount of trail left by a particle depends on its speed of emission. |
Particle IDs |
Displays particle IDs under each particle, regardless of the display mode. |
Hair Interpolation Group IDs |
Displays the ID of the interpolation group next to the root of each guide curve of a hair object. You can create interpolation groups using Split or Shatter on the Hair panel. If guide curves have been merged, their interpolation guide IDs are shown with an asterisk. |
Locked Hair Points |
Displays a little blue padlock icon next to locked points on hair objects. You can lock and unlock points using the corresponding commands on the Hair panel. |
Points Weight |
Displays points in colors that indicate how they are weighted to different deformers, in the case of envelope and spine deformations. |
Property Maps |
Displays weight, envelope weight, and symmetry maps. This option has an effect only in Constant or Shaded mode. Constant mode shows the maps more clearly than Shaded. |
Cluster Reference Frame |
Displays a small axes icon showing the averaged center of the selected components or clusters. This reference frame is computed dynamically. You can display this reference frame as a visual guide, which is useful when setting tangency and normal parameters for object to cluster constraints. Note that the displayed cluster reference frame is not necessarily the same as the reference frame use for manipulating components in Local mode. The displayed cluster reference frame is a single average, while non-adjacent component use their own reference frames for manipulation. To enable multiple visual cues when transforming non-adjacent components, turn on Display Multiple Transformation Axes in your Transform preferences. |
Cluster Reference Frame Info |
Displays the global XYZ position of the averaged center of the selected components or clusters. |
Show Normals
Normals |
Displays the shading normals as blue lines. On polygon meshes, these appear at the vertices. On NURBS surface objects, these appear at the center of patches. |
Polygon Normals |
Displays the geometric normals in the center of polygons. This option affects only polygon meshes. |
For Selected Objects |
Controls whether normals are shown for the entire object or only for selected components when displaying normals on selected polygon meshes: • Show On Whole Object always displays normals on the entire object. • Show On Selected Components displays normals only on the selected points or polygons, or the points and polygons adjacent to the selected edges. • Combo (depends on selection mode) displays normals on the entire object when an object selection filter is active, and on selected components when a component selection filter is active. |
The checkboxes in the left column affect the display of selected objects, and the right column affect unselected objects.
Centers |
Displays object centers as thin XYZ axes indicators with a white circle at the origin. |
Centers of mass |
Displays the rigid body’s center of mass as a blue box with a yellow axis. The center of mass is the location at which a rigid body object spins around itself when dynamics are applied (forces and/or collisions). By default, the center of mass is defined at the same location as the object’s center (wherever the center is located). |
Object Pivots |
Displays the pivots of objects. Object pivots are the center of transformation when playing back animated rotation and scaling. They appear as thin XYZ axes indicators with a white circle and a black bull’s-eye at the origin. When an object’s pivot has been deactivated in its Local Transform Property Editor, the center pivot is displayed with desaturated colors. |
Controls the display of the visual cues in viewports, as well as snapping to the grid and reference planes.
Show
Floor/Grid |
Displays the floor or grid. |
Plane |
Specifies which plane to display. |
Axis |
Displays the XYZ-axes icon. |
Ruler |
Displays a ruler for the horizontal and vertical axes. This option affects only orthographic views (Top, Front, and Right). |
Field Guide |
Displays the field guide. This option affects only perspective views (Camera, User, Spot, and so on). |
Safe Title |
Defines safe title boundaries as a percentage of the height and width. |
Safe Action |
Defines safe action boundaries as a percentage of the height and width. |
Floor/Grid Setup
U, V Cell Size |
Defines the U and V cell size of the floor or grid in a viewport in Softimage units. |
Floor Size |
Defines the size or the extent of the floor in a perspective view in Softimage units. |
U, V Snap Size |
Defines the size of the grid increments used for snapping in View mode, in Softimage units. |
Snapping
Lets you transfer settings to and from the Transform Options property editor.
Copy to Translate Snap Increments |
Copies the U Snap Size value to the Snap Increments: Translate value of the Transform Options. |
Copy from Translate Snap Increments |
Copies the Snap Increments: Translate value of the Transform Options to both the U and V Snap Size values. |
Edit Translate Snap Increments |
Opens the Transform Options property editor. |
Controls the display of playback, selection, and custom information in the viewport.
Playback Info
Show Frame Rate |
Displays the scene’s frame rate in the middle of the bottom edge of the viewport. |
Show Current Time |
Displays the current frame in the lower right-hand corner of the viewport. |
Show Fast Playback Cache Size |
When the Fast Playback Cache is enabled, its size is displayed in the middle of the bottom edge of the viewport. |
Scene/Selection Info
Show Selection Info |
Displays the number of selected objects, and the total number of triangles in the selection, in the upper left-hand corner of the viewport. |
Show Scene Info |
Displays the number of scene objects, and the total number of triangles in the scene, in the upper left-hand corner of the viewport. |
Show Construction Level / Playback Update Mode |
Displays information about the current construction display mode of the view, as well as the current construction mode for adding modeling operators. • If the construction mode and display mode are the same, the mode is displayed in the lower left corner of a view. • If the construction mode and display modes are different, the display mode is shown first and the construction mode is displayed in square brackets. The current option for the Playback Update Mode is displayed, which is the type of objects that are updated during playback. |
Show Simulation Info |
Displays simulation information in the corner of the active viewport. The information shown is for the current simulation environment and includes the start and end of the simulation, the last frame that has been cached, whether the cache is on, and whether the cache is locked. You can also click the Toggle Simulation Info button in the Simulation Time Control property editor for the current simulation environment to turn this information display on or off. |
Custom Info
Show Custom "DisplayInfo" Parameters |
Displays any custom parameter sets whose names start with “DisplayInfo”. If an object is selected, its DisplayInfo custom parameter sets are displayed; if nothing is selected, any DisplayInfo sets for the scene root are displayed. You can mark and change these values using the virtual slider tool, or change them directly in the view if Enable On-screen Editing of Custom “DisplayInfo” Parameters is on in your Display preferences. |
Show Local Transform SRT Parameters |
Displays the local transformation parameters and values of the first object in the selection in the 3D view. You can mark and change these values using the virtual slider tool, or change them directly in the view if Enable On-screen Editing of Custom “DisplayInfo” Parameters is on in your Display preferences. |
Use Proxy Parameter Names |
Displays the name of the proxy parameter as it appears in the DisplayInfo set, not the name of the parameter to which the proxy parameter refers. For example, a proxy parameter created for a null’s Scale X parameter would be named null Scaling X in the set, but the parameter to which it refers is called sclx. |
SOFTIMAGE|XSI v.6.01