| Primitive | Lens Shaders | Camera Property Editor
Controls the basic properties of the selected camera, including the projection, field of view, and clipping planes.
Location: Camera property editor
Format
Specifies the camera type and pixel ratio.
Standard |
Defines the standard camera format the camera will use. The options available are: NTSC (default) D1 4/3 720 x 486 NTSC D1 16/9 720 x 486 Custom: Activates the Picture Ratio parameter; you can define your own camera output ratio. Cine 35 1.37/1 Cine 35 1.66/1 Cine 35 1.85/1 Cine 35 Vistavision Cine 70 Panavision Cine 70 Imax Cine 16 Cine Super 16 Slide 35 (24 x 36) Slide 6 x 6 Slide 4 x 5/8 x 10 PAL D1 4/3 720 x 576 PAL D1 16/9 720 x 576 HDTV 480 640 x 480 HDTV 480 4/3 704 x 480 HDTV 480 16/9 704 x 480 HDTV 720 16/9 1280 x 720 HDTV 1035 16/9 1920 x 1035 HDTV 1080 16/9 1920 x 1080 |
Pict. Ratio |
Displays the picture ratio of the output camera. This parameter can only be edited if a Custom Picture Standard is selected. |
(Rotoscope Mode Only)
Pixel Ratio |
Sets the pixel ratio. This ensures compatibility of images with devices that use rectangular or square pixels. |
Field of View
The angular measurement of the amount of the scene that can be viewed by the camera at any one time.
Angle |
Specifies the angle of the camera in degrees. A wider angle lets you see more of the scene but may cause distortion, particularly when an object is very close to the camera. The default camera lens angle is based on a 35-mm Cine format with the assumption that 1 SOFTIMAME unit is equivalent to 1 foot. However, SOFTIMAGE units are arbitrary units that you can define, so you can effectively use the camera lens angle values as you like. |
Vertical/Horizontal |
Specifies whether the Angle value is Vertical or Horizontal. |
Projection
Specifies the type of projection from 3D to 2D used by the camera.
Orthographic |
Uses an orthographic projection. All camera rays are parallel, and objects do not change size as they change distance from the camera. This projection is useful for architectural and engineering renderings. The depth of field settings on the DOF property page have no effect with an orthographic projection. |
Perspective |
Uses a perspective projection, simulating depth. Objects appear farther away as they are move away from the camera. |
Ortho Height |
Adjust this value to zoom in and out with an orthographic camera. |
Center Of Interest
Distance |
Displays the distance to the camera’s interest, in scene units. |
Clipping Planes
Clipping planes are minimum and maximum distances from the camera. Objects outside these planes are not visible.
Near Plane |
Minimum distance from the camera for an object to be visible |
Far Plane |
Maximum distance from the camera for an object to be visible |
Clip to Selected |
Sets the clipping planes to remove objects in front of and behind the selected object. |
Clip to Scene |
Sets optimal clipping planes for the entire scene. |
Restore Defaults |
Restores the default clipping plane values. |
Projection plane options provide an alternative way of setting up the camera. This is useful for matching virtual cameras to real cameras.
Enable |
When enabled, you can adjust the camera using the projection plane options. |
Focal Length (mm) |
Defines the focal length of the lens in millimeters. |
Film Aperture (inches) X/Y |
Specifies the width and height of the film aperture. |
Lock Aspect Ratio |
When enabled, the Film Aperture’s aspect ratio is preserved when its width or height is changed. |
Optical Center Shift (inches) |
Controls the offset from the camera’s optical center in X and Y. |
Align |
Resets the Film Aperture and Optical Center Shift values. |
“Stacks” shaders in a shader stack. You can define in what order the shaders will be computed as well as edit each one individually.
Add |
Adds a shader to the list by opening a browser. Once you have selected a shader preset, click OK. |
Delete |
Deletes the selected shader. |
Inspect |
Opens the property editor for the selected shader. |
SOFTIMAGE|XSI v.6.01