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The Beauty Pass

When you start XSI, the default pass in place is a complete pass that includes everything in the scene. It contains all the elements for the imported scene to be fully rendered in a single “beauty pass.” You can render the beauty pass as is—with its default settings—or you can customize the pass by renaming it, setting new options, or adding partitions.

When you first create a scene, the default beauty pass is the current pass. Any pass commands that you apply, such as setting the pass camera or adding a partition, affects the current pass (see Setting the Current Pass).

Imported Scenes

Global rendering options for the default pass are read in from the imported scene. All settings defined in .dsc, or other scene files are added to the beauty pass. This includes any environment, output, and volume shaders that have been set for the scene.

 

A new pass is created for every imported SOFTIMAGE|3D scene in addition to the Default pass (beauty pass).

Default-Pass Settings

The default pass includes the following partitions, nodes, and settings:

Background Objects Partition—automatically includes all objects in the scene.

Background Lights Partition—automatically includes all lights in the scene.

Environment, Volume, and Output shaders— each new pass you create has its own list of output, environment, and volume shaders; therefore, you can add a specific shader to a specific pass. For imported scenes, all global shaders are applied to the default pass.

Pass Camera—automatically set to the active camera. For imported scenes, the defined camera for the imported scene is the active camera.

Render Options—each pass has its own set of render options that can be set independently of each other.



SOFTIMAGE|XSI v.6.01     

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