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Setting Partition Properties

When you create a new pass partition, you can assign partition properties. These properties are set for all objects in a partition by opening its property editor and specifying values. The partition properties override the individual objects’ properties for the current render pass.

You can set properties directly for the objects in a partition (selecting the object) or by creating a partition property that applies to every object or light in a given partition (selecting the partition).

You can access a partition’s property editors by opening an explorer set to Passes. Expose the property editors by expanding the partition nodes you want to edit.

 

Any values you set or options you change at the partition level are propagated to the objects as though they were children nodes of the partition property. If you make no changes to the partition properties, then the properties for the individual objects are used when rendering the pass.

You can also get more granular control over the properties of the individual objects in your partitions. For more information, see Applying Shaders Using Overrides.

 



SOFTIMAGE|XSI v.6.01     

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