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Rendering

Rendering Options and the Render Manager

The rendering options have been significantly restructured. In particular, the rendering options have been divided into scene options (see Scene Rendering Options), pass options (see Pass Rendering Options), and renderer-specific options (see mental ray Rendering Options and Hardware Rendering Options).

The Render Manager provides one-stop-shopping for setting all of your rendering options,.

Render Channels and Framebuffers

Render channels and framebuffers unify into a single concept what was previously split up into image output paths; motion, tag, and normal channel toggles; and pass channels. A render channel is a named description of image data for a given data type, and a framebuffer specifies where and how each channel's image data should be written out.

See Render Channels & Framebuffers.

The Render Region

There have been a number of changes to the render region.

• You can now display multiple render regions, one in each view.

• Each render region has memo-regions that allow you to store, compare, and recall settings.

• You can display render pass channels in the render region.

• Track Selection has changed behavior. Instead of moving and resizing the region itself, it draws a box of pixels containing the selected elements inside the region. You should therefore draw a region that is large enough to contain the elements’ movements over the frame range.

See Previewing Interactively with the Render Region.



SOFTIMAGE|XSI v.6.01     

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