Rendering is the last step in the 3D content creation process. Once you have created your objects, textured them, animated them, and so on, you can render out your scene as a sequence of 2D images.
This guide explains the rendering process, from preparing your scene through to outputting the rendered images.
• Rendering
Basics
Provides an overview of the rendering process and some of the more useful
tools for rendering.
• Passes &
Partitions
Describes the process of configuring render passes to extract specific
scene attributes.
• Render
Channels & Framebuffers
Describes the process of configuring render channels to extract specific
scene attributes.
• mental ray Rendering Options
• Optimizing
a Scene for Rendering
Tips and tricks for optimizing the rendering process.
• Rendering
Methods
Describes the various ways of rendering your passes.
• Distributed
Rendering
Explains how to set up several machines to share rendering tasks.
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