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Rendering

Rendering is the last step in the 3D content creation process. Once you have created your objects, textured them, animated them, and so on, you can render out your scene as a sequence of 2D images.

This guide explains the rendering process, from preparing your scene through to outputting the rendered images.

Rendering Basics
Provides an overview of the rendering process and some of the more useful tools for rendering.

Passes & Partitions
Describes the process of configuring render passes to extract specific scene attributes.

Render Channels & Framebuffers
Describes the process of configuring render channels to extract specific scene attributes.

Managing Rendering Options

Scene Rendering Options

Pass Rendering Options

mental ray Rendering Options

Hardware Rendering Options

Geometry Approximation

Optimizing a Scene for Rendering
Tips and tricks for optimizing the rendering process.

Rendering Methods
Describes the various ways of rendering your passes.

Distributed Rendering
Explains how to set up several machines to share rendering tasks.

 



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