You can import objects saved in the Autodesk 3DS (*.3ds) file format. Do the following to prepare your 3DS scene prior to importing it into XSI:
• Reset/Freeze all transformations in 3D Studio before importing, otherwise objects that have negative scaling or pivots may not import correctly into XSI.
• Verify that the names of all objects are unique. If any two objects have identical names, they will not import into XSI.
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From the File > Crosswalk > Import menu you can import scenes that have been output from a Crosswalk-enabled 3ds Max installation using the dotXSI file format. 3ds Max 8 and 9 can read the dotXSI format with the Crosswalk for Max plug-in. For more information, see Using Crosswalk for Max. |
To import a 3DS file
1. Choose File > Import > Import 3ds from the main menu.
2. In the browser navigate to the folder that contains the 3DS file you want to import.
If your files are located within a specific project, you can click the Paths button and select the project location from the drop-down list.
3. Select the file to be imported. Its name appears in the File Name text box.
To select a 3DS file, make sure that the File Types text box is set to Autodesk .3ds files (*.3ds).
4. Click OK. The imported objects are added to the current scene under a 3ds scene root.
SOFTIMAGE|XSI v.6.01