Allows you to simulate and control a number of 3D lighting effects in a rendered 3D sequence. This operator is designed to be used with 3D sequences whose RGBA channels, Depth channel, and normals have been rendered. Each component has a corresponding input in the operator, and provides a part of the information necessary to simulate 3D lighting.
Requires an RGB(A) Input, a Depth input (Z) and a Normal input (RGB).
Produces an RGB(A) Output
Depth Fading (Fog) |
Activates the depth fading effect. |
Start/End Distance |
Specifies the start and end distance of the depth fading effect. This is best gauged by previewing the effect in the FX Viewer and experimenting with different values. |
Fog Color |
Specifies the color of the fog causing the depth fading. Choose any RGB value using the sliders. |
Fog Transparency |
Specifies the transparency of the fog. The higher the value, the more transparent the fog will be. |
3Dlight |
Activates the 3D light effect. This simulates a directional light in the image. |
x/y/z position |
Adjusts the position of the light in each axis. Proper position This is best done by previewing the effect in the FX Viewer and experimenting with different values. |
Light Intensity |
Specifies the light’s intensity. The higher the value, the brighter the light. |
Specularity |
Activates the specularity effect. This modifies the image’s specular highlights using the Light Color. |
Light Color |
When the Specularity effect is active, this value specifies the color of the light that modifies specular highlights. Choose any RGB value using the sliders. |
Controls this operator’s Mask Options.
Controls this operator’s Output Options.
SOFTIMAGE|XSI v.6.01