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Deformations

Deformations are operators that change the shape of geometric objects. This chapter covers:

• Applying simple deformations like Bend and Twist.

• Deforming objects by curves and surfaces.

• Using lattices as a scaffolding to deform an object.

• Deforming an object by arbitrary geometric cages.

• Deforming an object by spine curves.

• Smoothing and relaxing objects.

• Shrinkwrapping one object onto another.

• Using waves to deform an object over time.

• Using Quickstretch to make an object stretch, flex, or yield as it moves.

• Muting a deformation to temporarily disable it.

Other types of deformation are described elsewhere:

• Direct manipulation of points and other components are actually implemented as deformations in XSI and are described in Manipulating Components.

• Envelope deformations let you deform a character based on the movement of its skeleton. They are covered in Envelopes in the Character Animation guide.

• Soft body dynamics let you simulate the behavior of non-rigid objects as they are subjected to forces and collisions. It is described in Soft Bodies in the Dynamics guide.

• Cloth lets you simulate how fabric moves and drapes. It is described in Cloth in the Dynamics guide.

• Freezing transformation and moving object centers are also deformations. These operations are described in Transformations in the Transformations guide.

• Scripted operators let you create your own deformations by getting and setting the positions of an object’s points. They are described in Scripted Operators in the Customization guide.



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