Retargets the animation from motion capture files (BVH or C3D) to a tagged target rig.
To display: Select the tagged target rig to which you want to apply the mocap data, then choose Tools > MOTOR > Mocap to Rig from the Animate toolbar.
For more information, see Retargeting Mocap Data from C3D or BVH Files to a Rig in the Character Animation guide.
Step 1: Specify Source Mocap File Type
File Types |
Type of motion capture file you want to retarget: Biovision BVH or C3D. Depending on which file type you choose, the options in this property editor are a little different. For C3D options, see Fit Cloud - C3D Files. |
Step 2: Specify BVH File Location
Mocap File |
For BVH files only. Click the browser button (...) to load a BVH mocap data file. If you need to create a tag template (.tagt)
file, this should be a BVH file where the skeleton is in a |
Step 3: Load or Create Tag Template for Your BVH File
For information on the process of retargeting BVH mocap data, see Retargeting Biovision Mocap Data in the Character Animation guide.
Create |
Creates a .tagt (tag template) file from the current Mocap File you’ve specified. This should be the BVH skeleton in a T-pose for tagging. |
Load |
Click this button to load an existing tag template file. |
Step 4: Target Model
Target Model |
Name of the rig to which you want to apply the tag template and Mocap File you’re specified. Click the Pick button, then select the target rig in the scene. |
Step 5: MOTOR Controls
Apply |
Applies the specified BVH mocap data file to the target rig. |
Adjust |
Opens the Retarget Adjust Property Editor in which you can adjust the retargeted mocap data on the target rig. |
Remove |
Removes the mocap data from the target rig. |
Plot |
Opens the Plot Retarget Dialog Box in which you can plot the retargeted mocap data on the rig into fcurves. |
For information on the process of retargeting C3D mocap data, see Retargeting C3D Mocap Data in the Character Animation guide.
Structure |
Structure type of the C3D rig you’re importing: Mocap Biped or Mocap Biped Fingers. |
Pose Map |
Loads a C3D pose file (.c3dpose) which is a skeleton structure rig that is in a zero or base pose, which is the T-pose. |
Enable Symmetry |
Uses symmetry when you move the black spheres of the structure rig to fit them inside the mocap markers of the mocap data. |
Import C3D |
Loads a C3D mocap data file with animation. This applies the animation on the markers in this file to the structure rig. This file needs to have been created with the same set of markers from the same mocap session as were used to create the pose map file. |
Refit |
Defines how to constrain the structure rig to be driven by the mocap data on the yellow mocap markers. |
Save Pose Map |
Saves the structure rig’s current pose in a .c3dpose file. |
Save Motor File |
Saves the C3D animation on the rig as a normalized motion file (.motor) that can be applied to any tagged rig of the same structure. |
SOFTIMAGE|XSI v.6.01