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Joint Limit Dialog Box

To display: Select a node on a Behavior-generated actor and choose Node > Add Joint Limit from the Behavior Export toolbar.

For more information, see Setting Joint Limits in the Character Animation guide.

Use for BVR IK

Specifies the joint limit is to be used to restrict the joint’s movement during IK locomotion activities in Behavior. This is usually used for a character’s knee joints.

MinXYZ / MaxXYZ

Allow you to set the limit in degrees of the node’s minimum/maximum movement along its local X, Y, and Z axes.

Drag the Min/Max sliders to see the node interactively move to that angle, or enter a value in the text boxes. Make sure that the range of motion you allow accommodates any animation that you create for the actor.

Home

Returns the node back to its home pose.



SOFTIMAGE|XSI v.6.01     

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