This guide describes some of the basic types of elements you might find in a scene, and some of the very basic things you can do with them.
• Basic
Scene Elements
Overview of working with basic scene elements in XSI.
• Selecting
The many ways to select objects, components, and other elements to modify
and manipulate them.
• 3D Objects
Description of the types of objects in XSI and how to organize them
by grouping, duplicating, cloning, deleting, and so on.
• Properties
The basics of working with properties which are a set of related parameters
that control some aspect of the objects in a scene.
• Parameter
Maps
Certain parameters are mappable — you can vary the parameter’s
value across an object’s geometry by connecting a weight map,
texture map, vertex color property, or other cluster property.
• Components
and Clusters
Components are elements, like points and edges, that define the shape
of 3D objects, while clusters are named groups of components.
• Hierarchies
The basics of creating, selecting, and navigating the hierarchical relationships
between objects.
• Scene Layers
Layers are containers — similar to groups or render passes —
that help you organize, view, display, and edit the contents of your
scene.
SOFTIMAGE|XSI v.6.01