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Realtime Shaders

These shaders control the realtime rendering pipeline. They are not mental ray shaders. Realtime shaders are available for authoring OGL and DirectX content.

Preset name

Output

Description

CgColor

Realtime

Sets a color value as a Cg program uniform input.

CgLightTracker

Realtime

Tracks lights’ parameters’ values and sets them in uniform parameters.

CgMatrix

Realtime

Sets a matrix value as a Cg program uniform input.

CgProgram

Realtime

Builds and compiles a Cg program.

CgVector

Realtime

Sets a vector value as a Cg program uniform input.

DXCubicCross
Texture

Realtime

Sets a single cross-shaped image (like an unfolded cube) as a cubic DirectX texture target.

DXCubic
Texture

Realtime

Sets six images as a cubic DirectX texture target.

DXDraw

Realtime

Sends geometry to DirectX. Also controls depth tests and blending.

DXFx

Realtime

Loads a DirectX effect (.fx) file that can be displayed in a 3D view set to DirectX9 display mode.

DXHSLSLColor

Realtime

Sets a color value to an HLSL program defined in a DXHLSLProgram shader.

DXHLSLMatrix

Realtime

Sets a matrix value to an HLSL program defined in a DXHLSLProgram shader.

DXHLSLProgram

Realtime

Defines and binds an HLSL program.

DXHLSLVector

Realtime

Sets a vector value to an HLSL program defined in a DXHLSLProgram shader.

DXPixelShader

Realtime

Compiles and executes a DirectX pixel shader.

DXPSColor
Const

Realtime

Sets an RGBA color as a pixel shader constant.

DXShade

Realtime

Sets the DirectX default vertex lighting shader.

You can set a simple material ambient, diffuse, and specular color, as well as a specular decay.

DXTexCoord

Realtime

Controls wrapping and texture matrices on a specific texture target.

DXTexture

Realtime

Sets an image in one of the DirectX texture targets.

DXTextureFile

Realtime

Sets an image stored in the .dds file format in one of the DirectX texture targets.

DXVertex
Shader

Realtime

Compiles and executes a DirectX vertex shader.

DXVSColor

Realtime

Sets an RGBA color as a vertex shader constant.

DXVSLight
Tracker

Realtime

Tracks various light attributes and maps them to vertex shader constants.

DXVSMatrix

Realtime

Sets a 4x4 matrix as four vertex shader constants.

DXVSVector

Realtime

Sets a 4D vector as a vertex shader constant.

OGL13Cubic
CrossTexture

Realtime

OGL 1.3 shader. Applies a cubic texture projection using a single cross-shaped image (like an unfolded cube).

OGL13Cubic
Texture

Realtime

OGL 1.3 shader. Applies a cubic texture projection using six images—one for each face.

OGL13Draw

Realtime

OGL 1.3 shader. Executes a single realtime rendering pass.

OGL13Shade

Realtime

OGL 1.3 shader. Applies realtime surface shading attributes.

OGL13TexCoord

Realtime

OGL 1.3 shader. Controls the projection type, wrapping, and transformation of an input texture.

OGL13Texture

Realtime

OGL 1.3 shader. Applies and deforms an image over a surface using a selected projection.

OGLCom

Realtime

Combines OGLDraw, OGLShade, and OGLT2D shaders.

OGLDraw

Realtime

Executes a single realtime rendering pass.

OGLMulti

Realtime

Combines four OGLT2D shaders.

OGLShade

Realtime

Applies realtime surface shading attributes.

OGLT2D

Realtime

Applies and deforms an image over a surface using a selected projection.

OGLTCTrans

Realtime

Transforms a texture image.



SOFTIMAGE|XSI v.6.01     

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