Shaders are essential in creating and tweaking a scene or image. The shader descriptions in this chapter are intended to help you understand which shader does what and where it should go.
Although this may be obvious with some shaders, others, such as the mathematical-function tools, may be a little more obscure. This is why the shaders and tools have been categorized by type.
The following tables list each shader preset name (as it appears in the browser) and its output (scalar, color, etc.), as well as brief description of what the shader does and how it is used. The tables correspond to the various subdirectories of XSI’s Shaders directory.
SOFTIMAGE|XSI v.6.01