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Quadruped Controls

Scales the different parts of the rig after it’s created.

To display: Select a quadruped guide and choose Create > Character > Rig from Quadruped Guide from the Animate toolbar. This custom parameter set appears after you have created the rig.

To redisplay: In an explorer, click the Controls custom parameter set icon under the Quadruped Rig model.

For more information, see Using the Quadruped Controls in the Character Animation guide.

Scale

Dynamically reproportions the quaternion spine’s length. If you selected the Fixed Length type when you created the rig’s spine, this is the only way in which you can scale the spine.

If you created a quaternion head spine (neck), there is a separate Scale slider that lets you control its length.

Volume Factor

Reproportions the upper body controls (front legs, spine, neck, and head) to change their overall scale. Use positive values to shrink the upper body and negative values to expand it.

If you created a quaternion head spine (neck), there is a separate Volume slider that lets you control the neck’s volume.

BL/BR Foot Roll 1/2

Set the angle at which the break points of the hind leg’s foot roll propagate rotation.

BL/BR Lock Percentage

Determines the length percentage that will lock the two lower bones of the hind leg. If you set the lock percentage value to 0.95, the bottom leg bone cannot rotate beyond 95% of the length of a horizontally-locked leg.

L/R Foot Roll 1/2

Set the angle at which the break points of the front leg’s foot roll propagate rotation.



SOFTIMAGE|XSI v.6.01     

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