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Biped Controls

Scales and rotates different controls in the biped rig after it’s created.

To display: Select a biped guide and choose Create > Character > Rig from Biped Guide from the Animate toolbar. This custom parameter set appears after you have created the rig.

To redisplay: In an explorer, click the Controls custom parameter set icon under the Biped Rig model.

For more information, see Using the Biped or Biped Dog Leg Controls in the Character Animation guide.

Scale

Dynamically reproportions the quaternion spine’s length. If you selected the Fixed Length type for the rig’s spine, this is the only way in which you can scale the spine.

If you created a quaternion head spine (neck), there is a separate Scale slider that lets you control its length.

Volume Factor

Scales the quaternion spine vertebrae as the length of the spine changes. This may also result in the scale being inherited by the upper body controls (arms, spine, neck, and head). Use positive values to shrink the upper body and negative values to expand it.

Left/Right Foot Roll 1/2

Set the angle at which the break points of the foot roll propagate rotation. For example, you can set it so that it appears as if the character is wearing high heels or is stepping over something.



SOFTIMAGE|XSI v.6.01     

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