This guide covers features about general and low-level animation in XSI:
• Animating
in SOFTIMAGE|XSI
An overview of all the ways in which you can animate in XSI, including
some common tools used for animation.
• Tasks for Any
Type of Animation
Covers many animation tasks that are general to any type of animation,
such as plotting, copying, or removing animation.
• Playing Animation
Describes the different issues around playing back your animation, from
setting up your frame rates and frame formats, to playback options and
flipbooks.
• Animating with
Keys
Explains the many ways in which you can set keys, the most fundamental
way of animating in XSI.
• Editing
Keys in the Timeline
Describes how to view and edit keys for animated objects in the timeline.
• Animating
Transformations
Covers the various issues surrounding animating transformations (scaling,
rotation, and translation), from global and local transformations to
keying transformation parameters, and much more in between.
• Editing Function
Curves
All about editing keyframed animation in the fcurve editor (sometimes
known as the animation editor).
• Editing Animation
in the Dopesheet
All about editing keyframed animation in the dopesheet.
• Animation
Layers
Describes how to animate with keyframes in layers on top of your original
animation.
• Animating along
Paths and Trajectories
Describes the various ways in which you can animate objects on paths
and trajectories.
• Animating
with Constraints
Covers the many different types of constraints available in XSI, such
as direction, orientation, symmetry, and pose.
• Linking Parameters
Explains how to link parameters together in an animation relationship.
• Animating
with Expressions
Describes how to create mathematical expressions to solve many animation
problems.
• Device Drivers
Describes how to set up device drivers for use with XSI in order to
animate objects with the information captured from the attached device.
SOFTIMAGE|XSI v.6.01