Shaders and operators still use SPDL. We recommend that you avoid using the “xsi -i” command-line installation, and instead use workgroups or .xsiaddon files to deploy your shaders and operators.
To create a SPDL-based plug-in
1. Create the SPDL file directly in the \Application\spdl folder of a workgroup or Add-on directory.
To create a SPDL file for a shader, use the Shader Wizard. For an operator (scripted or compiled), use the Scripted Operator Editor and use File > Save As SPDL to create the SPDL file.
2. In the Plug-in Manager, generate a preset:
- In the Plug-in Tree, right a SPDL file and choose Regenerate Preset.
3. Compile .dll, .so into \Application\bin\ folder of a workgroup or Add-on directory.
To deploy a SPDL-based plug-in
Do one of the following:
• Copy the directories to shared workgroup.
• Package the Add-on directory as an .xsiaddon file.
SOFTIMAGE|XSI v.6.01