#include <xsi_hairprimitive.h>
Inheritance diagram for HairPrimitive:

Public Member Functions |
|
| HairPrimitive () | |
| ~HairPrimitive () | |
| HairPrimitive (const CRef &in_ref) | |
| HairPrimitive (const HairPrimitive &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| HairPrimitive & | operator= (const HairPrimitive &in_obj) |
| HairPrimitive & | operator= (const CRef &in_ref) |
| CRenderHairAccessor | GetRenderHairAccessor (LONG in_nRequestedHairCount, LONG in_nChunksize=10000, double in_time=DBL_MAX) const |
HairPrimitive provides access to the CRenderHairAccessor object which allows you to extract the render hair data from the primitive.
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); X3DObject myCube; root.AddGeometry( L"Cube", L"MeshSurface",L"myCube",myCube); CValueArray args(1); CValue outArg; args[0] = myCube; app.ExecuteCommand( L"ApplyHairOp", args, outArg ) ; X3DObject myHair = myCube.FindChild( L"Hair", L"", CStringArray() ); HairPrimitive myHairPrim = myHair.GetActivePrimitive(); bool bHair = myHairPrim.IsValid() && myHairPrim.IsA( siHairPrimitiveID ) == true; app.LogMessage( L"Found Hair object: " + CValue(bHair).GetAsTest() );
Default destructor.
| HairPrimitive | ( | const CRef & | in_ref | ) |
Constructor.
| in_ref | constant reference object. |
| HairPrimitive | ( | const HairPrimitive & | in_obj | ) |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from Primitive.
Returns the type of the API class.
Reimplemented from Primitive.
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
| HairPrimitive& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from Primitive.
| CRenderHairAccessor GetRenderHairAccessor | ( | LONG | in_nRequestedHairCount, | |
| LONG | in_nChunksize = 10000, |
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| double | in_time = DBL_MAX |
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| ) | const |
Returns a render hair accessor for this primitive. The render hair accessor generates a renderable representation of a groomed hair primitive. The render hair is iterated over in chunks, rather than all at once, to avoid problems with excessive memory consumption.
| in_nRequestedHairCount | Maximum number of hairs desired. The actual number can be less depending on cut and density map settings. | |
| in_nChunksize | Number of hairs to generate on each iteration. By default the chunk size is set to 10000. | |
| in_time | Time (in frames) at which to get the accessor. The default value is DBL_MAX which means the current time in frames. |
Invalid if in_nRequestedHairCount is 0 or in_nChunksize is larger than in_nRequestedHairCount.