Related Scripting Object: ChainRoot | Supported Parameter List: root
The ChainRoot object represents the root of a skeleton chain. More...
#include <xsi_chainroot.h>
Inheritance diagram for ChainRoot:

Public Member Functions |
|
| ChainRoot () | |
| ~ChainRoot () | |
| ChainRoot (const CRef &in_ref) | |
| ChainRoot (const ChainRoot &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| ChainRoot & | operator= (const ChainRoot &in_obj) |
| ChainRoot & | operator= (const CRef &in_ref) |
| CRefArray | GetBones () const |
| CStatus | AddBone (const MATH::CVector3 &in_newEffPos, siChainBoneType in_BoneType, const CString &in_name, ChainBone &io_bone) |
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); ChainRoot myChainRoot; root.Add3DChain( MATH::CVector3(0,0,0), MATH::CVector3(1,0,0), MATH::CVector3(0,0,1), L"", myChainRoot); ChainBone myChainBone1; myChainRoot.AddBone(MATH::CVector3(3,3,3),siChainBonePin,L"",myChainBone1); ChainBone myChainBone2; myChainRoot.AddBone(MATH::CVector3(6,0,0),siChainBoneBallJoint,L"",myChainBone2); app.LogMessage(CString(L"The chain root name is : ") + myChainRoot.GetFullName());
Default destructor.
Constructor.
| in_ref | constant reference object. |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from ChainElement.
Returns the type of the API class.
Reimplemented from ChainElement.
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from ChainElement.
Returns an array containing references to ChainBone contained in this skeleton chain.
| CStatus AddBone | ( | const MATH::CVector3 & | in_newEffPos, | |
| siChainBoneType | in_BoneType, | |||
| const CString & | in_name, | |||
| ChainBone & | io_bone | |||
| ) |
Adds a ChainBone element at the end of this chain.
| in_newEffPos | The new effector position. | |
| in_BoneType | The type of bone to add. | |
| in_name | The name of the new chain. | |
| io_bone | The new bone. |
CStatus::Fail failure