Related Scripting Object: ChainEffector | Supported Parameter List: eff
The ChainEffector object is part of a skeleton chain. More...
#include <xsi_chaineffector.h>
Inheritance diagram for ChainEffector:

Public Member Functions |
|
| ChainEffector () | |
| ~ChainEffector () | |
| ChainEffector (const CRef &in_ref) | |
| ChainEffector (const ChainEffector &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| ChainEffector & | operator= (const ChainEffector &in_obj) |
| ChainEffector & | operator= (const CRef &in_ref) |
| Joint | GetJoint () const |
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); ChainRoot myChainRoot; root.Add3DChain( MATH::CVector3(0,0,0), MATH::CVector3(1,0,0), MATH::CVector3(0,0,1), L"", myChainRoot); ChainBone myChainBone1; myChainRoot.AddBone(MATH::CVector3(3,3,3),siChainBonePin,L"",myChainBone1); ChainBone myChainBone2; myChainRoot.AddBone(MATH::CVector3(6,0,0),siChainBoneBallJoint,L"",myChainBone2); ChainEffector myChainEffector(myChainBone2.GetEffector()); app.LogMessage(CString(L"The chain bone name is : ") + myChainEffector.GetFullName());
Default destructor.
| ChainEffector | ( | const CRef & | in_ref | ) |
Constructor.
| in_ref | constant reference object. |
| ChainEffector | ( | const ChainEffector & | in_obj | ) |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from ChainElement.
Returns the type of the API class.
Reimplemented from ChainElement.
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
| ChainEffector& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from ChainElement.
Returns the joint property for this bone.