Related Scripting Object: AnimationSource
The AnimationSource object represents a special kind of DataSource, for example, ActionSource, Constraint, FCurve, Expression, or StaticSource. More...
#include <xsi_animsource.h>
Inheritance diagram for AnimationSource:

Public Member Functions |
|
| AnimationSource () | |
| ~AnimationSource () | |
| AnimationSource (const CRef &in_ref) | |
| AnimationSource (const AnimationSource &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| AnimationSource & | operator= (const AnimationSource &in_obj) |
| AnimationSource & | operator= (const CRef &in_ref) |
The valid types of AnimationSources are listed in the siAnimationSourceItemType enum documentation.
Default destructor.
| AnimationSource | ( | const CRef & | in_ref | ) |
Constructor.
| in_ref | constant reference object. |
| AnimationSource | ( | const AnimationSource & | in_obj | ) |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns the type of the API class.
Reimplemented from SIObject.
Reimplemented in FCurve.
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
| AnimationSource& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from SIObject.
Reimplemented in FCurve.