File 
Setting Up the Device Driver’s Channels 
Setting Up the Interface for Painting 
Setting Up the Particle Emission 
Setting Up the Scene and Models for Rendering 
Setting Up the Shape Viewer 
Setting Up the Structures 
Setting Up the Trackers 
Setting Up Your Character’s Hierarchy for Behavior 
Setting Up Your COM Environment 
Setting up Your Development Environment 
Setting Up Your Development Environment 
Setting Up Your Visual Basic Environment 
Setting Values After a Scene Has Loaded (Auxiliary Files) 
Setting Values for Parameters 
Setting View Dependency (LDA and Fine Approximation) 
Setting Window Positions and Sizes 
SetTransientReferencePlane 
SetTranslation (SITransformation) 
SetTranslationFromValues (SITransformation) 
SetupClosestLocationQueries (Geometry) * 
SetupDisplacement 
SetupPointLocatorQueries (Geometry) * 
SetUserDataMapValueOp 
SetUserKeyword 
SetUserPref 
SetValue 
SetValue (Device) 
SetViewCamera 
SetViewDisplayMode 
ShadeObject 
Shader 
Shader Basics 
Shader Class Reference 
Shader Development 
Shader Presets 
Shader Quick Reference 
Shader Reference 
Shaderball Preferences 
shaderball.html 
Shaderballs.html 
ShaderCollection 
ShaderConnectionPoint.h Source File 
ShaderInstanceData.h Source File 
Shaders 
Shaders 
Shaders (Camera) 
Shaders (Light) 
Shaders (Material) 
Shaders (Shader) 
Shading Models 
ShadingModel (OGLMaterial) 
Shadow 
Shadows 
Shape Animation 
Shape Animation 
Shape Animation Construction Mode Warning 
Shape Animation Preferences 
Shape Cutter 
Shape Jitter Op Property Editor 
Shape Manager Attributes 
Shape Paste 
Shape Source Property Editor 
Shape.h Source File 
Shape_35.h Source File 
shape_animation.html 
ShapeAction.html 
ShapeActionCompoundClip.html 
ShapeAnimatedClusters (X3DObject) 
ShapeAnimation.h Source File 
ShapeClip 
ShapeClip Class Reference 
ShapeCutter 
ShapeCutter.html 
ShapeGroupName (ShapeKey) 
ShapeJitter 
ShapeKey 
ShapeKey Class Reference 
ShapeList.html 
shapemarker.html 
ShapePaste