File 
Preparing Object Surfaces 
Preparing the Character’s Animation for Behavior 
Preparing to Import 
Preparing XSI Characters for Export to SOFTIMAGE|Behavior 
Preserving Envelope Weights on Patch Objects 
Pressure (Particle) 
PressureArray (ParticleCollection) 
PrevFrame 
Previewing a Single Frame 
Previewing and Rendering Channels 
Previewing Animation in a Flipbook 
Previewing Effects 
Previewing Interactively with the Render Region 
Previewing Simulations with Ghosting 
PrevKey 
Primitive 
Primitive Arc 
Primitive Circle 
Primitive Class Reference 
Primitive Cone 
Primitive Cube 
Primitive Cylinder 
Primitive Disc 
Primitive Dodecahedron Operator 
Primitive Grid 
Primitive Icosahedron Operator 
Primitive Octahedron Operator 
Primitive Presets 
Primitive Sphere 
Primitive Spiral 
Primitive Square 
Primitive Tetrahedron Operator 
Primitive Text 
Primitive Torus 
Primitive.h Source File 
PrimitiveCollection 
Primitives 
Primitives (X3DObject) 
PrimToNonLocalMatCls 
primtononlocalmatcls.html 
Process 
profile_add_noise.html 
profile_jitter.html 
profile_rotate.html 
profile_rub.html 
ProgID (Shader) 
Programmable DirectX Shaders 
Programmable Shader Example: A Bump Mapped Material 
Programmable Shaders 
Programmatically Installing Event Handlers 
Programming with the C# API 
Programming with the C++ API 
ProgressBar 
ProgressBar (XSIUIToolkit) 
ProgressBar Class Reference 
Progressive Styling by Freezing the Stack 
Project 
Project Class Reference 
projectcrv.html 
Projecting and Trimming with Curves 
Projections and Supports 
ProjectItem 
ProjectItem Class Reference 
ProjectItemCollection 
Projects 
ProjectSelector 
Properties 
Properties 
Properties 
Properties 
Properties (Clip) 
Properties (Material) 
Properties (PassContainer) 
Properties (Scene) 
Properties (SceneItem) 
Properties (Shader) 
Properties (Source) 
Properties (XSIProject) 
Properties Reference 
Property 
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