File 
patch_pickup.html 
patch_quantize.html 
patch_repair.html 
patch_replace_on_luma.html 
patch_replace_on_value.html 
patch_rotate.html 
patch_scatter.html 
patch_swirl.html 
patch_threshold.html 
patch_tint.html 
patch_zoom.html 
PatchSurface.h Source File 
Patchwork 
Patchwork 
Patchwork.html 
Path 
Path (FileReference) 
Path (Project) 
Path Constraint Property Editor 
Path Controls 
pathcns.html 
PathItems (CollectionItem) 
PathLength (Particle) 
PathLengthArray (ParticleCollection) 
Pattern Generator 
Peekaboo 
Peel.html 
Performing Boolean Operations on Polygon Meshes 
phen_texture3d_fractal.html 
Phong 
Phong Shading 
phong_clouds.html 
phong_fabric.html 
phong_gradiant.html 
phong_marble.html 
phong_stone.html 
phong_wood.html 
Photocopy 
Photocopy 
Photocopy.html 
Photon 
Photon Effects 
Photon Irradiance 
Photon Lighting Overview 
Photon Render Tree 
Physical Sky 
Physical Sun 
Physically Accurate Subsurface Scattering 
Physically_correct_sub-surface_scattering.html 
Physically-based_Material_Shader.html 
PI (Expression Function Reference) 
PI (XSIMath) 
Pick Channel 
PickElement 
PickFolder 
PickFolder (XSIUIToolkit) 
Picking Boundaries Using Four-Sided 
PickObject 
PickPosition 
PickPrompt (PortGroup) 
Pinch 
Pinch 
Pinch.html 
PinJointCns.html 
Pixel Parser 
PixelParser 
PixelParser.html 
PlaneCns.html 
Plaster 
Plaster 
Plaster.html 
Plastic Wrap 
Plastic Wrap 
plastic_manip.html 
PlasticWrap.html 
Platform (XSIApplication) 
Play Control Property Editor 
Playback Controls 
PlaybackStop 
PlayBackwards