File 
How is the XSI Object Model Different from the C++ API? 
How Parameters Behave in The Logic Section 
How Surface and Texture Shaders Work Together 
How to Make Your Own Menus 
How to Read the Scripting Reference Entries 
How XSI uses the linktab.ini file 
HSV Adjust 
HSV2RGB 
HSVA Combine 
HSVAdjust 
HSVAdjust.html 
Hue Extract 
HueExtract 
HueExtract.html 
HyperFlowOp 
I 
I 
I 
I 
Icosahedron Property Editor 
icosahedron.html 
ID (Device) 
ID (Particle) 
ID (ParticleType) 
IDArray (ParticleCollection) 
Identifying Guide Objects in the Default Guides 
IDispatch, the Genesis of All Scriptable Interfaces 
IK.h Source File 
IKEffector.h Source File 
IKJoint.h Source File 
IKRoot.h Source File 
Illumination (Surface) Shader Presets 
Illumination (Texture) Shader Presets 
Image 
Image Class Reference 
Image Clip Memory Management 
Image Clip OGL Display Settings 
Image Clip Property Editor 
Image Clip Viewer Attributes 
Image Filtered Lookup 
Image Lookup 
Image Processing Shader Presets 
Image Source Property Editor 
Image/Paint Operators 
ImageCache.html 
ImageClip 
ImageClip Class Reference 
ImageClip.h Source File 
ImageClip.html 
ImageClip2 Class Reference 
ImageClipCollection 
ImageClips (Material) 
ImageClips (Scene) 
ImageClips (Shader) 
ImageCropOp 
ImageCropOp.html 
ImageFXOp 
ImageFXOp.html 
ImageObject.html 
ImageSource.html 
ImageSourceOp 
ImageSourceOp.html 
Immediate Mode 
Implementation 
Implementation Callbacks for Non-Self-installing Plug-ins (COM API) 
Implicit Primitives 
Import BVH Action Dialog Box 
Import BVH Actor Dialog Box 
Import Crosswalk Options Dialog Box 
ImportActionAndAddClip 
ImportActionAndApply 
ImportAudio 
ImportAudioAndAddClip 
ImportCrosswalk 
ImportDelta 
ImportDotXSI 
ImportDotXSI (XSIFileService) 
ImportdotXSI5 
ImportdotXSI5CreateOptions 
ImportEPS 
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