File
How is the XSI Object Model Different from the C++ API?
How Parameters Behave in The Logic Section
How Surface and Texture Shaders Work Together
How to Make Your Own Menus
How to Read the Scripting Reference Entries
How XSI uses the linktab.ini file
HSV Adjust
HSV2RGB
HSVA Combine
HSVAdjust
HSVAdjust.html
Hue Extract
HueExtract
HueExtract.html
HyperFlowOp
I
I
I
I
Icosahedron Property Editor
icosahedron.html
ID (Device)
ID (Particle)
ID (ParticleType)
IDArray (ParticleCollection)
Identifying Guide Objects in the Default Guides
IDispatch, the Genesis of All Scriptable Interfaces
IK.h Source File
IKEffector.h Source File
IKJoint.h Source File
IKRoot.h Source File
Illumination (Surface) Shader Presets
Illumination (Texture) Shader Presets
Image
Image Class Reference
Image Clip Memory Management
Image Clip OGL Display Settings
Image Clip Property Editor
Image Clip Viewer Attributes
Image Filtered Lookup
Image Lookup
Image Processing Shader Presets
Image Source Property Editor
Image/Paint Operators
ImageCache.html
ImageClip
ImageClip Class Reference
ImageClip.h Source File
ImageClip.html
ImageClip2 Class Reference
ImageClipCollection
ImageClips (Material)
ImageClips (Scene)
ImageClips (Shader)
ImageCropOp
ImageCropOp.html
ImageFXOp
ImageFXOp.html
ImageObject.html
ImageSource.html
ImageSourceOp
ImageSourceOp.html
Immediate Mode
Implementation
Implementation Callbacks for Non-Self-installing Plug-ins (COM API)
Implicit Primitives
Import BVH Action Dialog Box
Import BVH Actor Dialog Box
Import Crosswalk Options Dialog Box
ImportActionAndAddClip
ImportActionAndApply
ImportAudio
ImportAudioAndAddClip
ImportCrosswalk
ImportDelta
ImportDotXSI
ImportDotXSI (XSIFileService)
ImportdotXSI5
ImportdotXSI5CreateOptions
ImportEPS