File 
Hair Renderer 
Hair Resample Operator Property Editor 
Hair Rotate Operator Property Editor 
Hair Scale Operator Property Editor 
Hair Shatter Operator Property Editor 
Hair Split Operator Property Editor 
Hair Unlock Operator Property Editor 
hair.html 
Hair_Instancing_Shader.html 
HairAttenuateOp 
HairClumpOp 
HairCombOp 
HairCutOp 
HairDynamicsOp 
hairDynamicsOp.html 
HairGenOp 
hairGenOp.html 
HairLockOp 
HairMergeOp 
HairPopOp 
HairPrimitive Class Reference 
HairPuffOp 
HairRecombOp 
HairResampleOp 
HairRotateOp 
HairScaleOp 
HairShatterOp 
HairSplitOp 
HairUnlockOp 
Halftone Screen 
Halftone Screen 
HalftoneScreen.html 
Handler (Command) 
Handler (EventInfo) 
Handles from Velocity Dialog Box 
Handling Errors 
Hardware Render Options Property Editor 
Hardware Rendering Options 
HardwareRenderer.html 
HasInstanceValue (Parameter) 
HasMixer (Model) 
HasRenderer (Shader) 
HasScalingOrientation (SITransformation) 
HasStaticKinematicState (Cluster) * 
HasStaticKinematicState (X3DObject) * 
havokdynamicsop.html 
Head and Neck 
HeadConnector.html 
Heal 
heal.html 
Healing Separated Points 
HealUVW 
healuvw.html 
Height (OGLTexture) 
Help (SIObject) 
HideAndUnselect 
HideGeneratorInputs 
HideOptionalPanel 
HideTextureUVDomains 
HideUnselected 
Hiding Polygons 
Hierarchical Index 
Hierarchical Index 
Hierarchies 
Hierarchy From Guide Dialog Box 
High Pass Filter 
HighClamp (FCurve) 
HighPassFilter 
HighPassFilter.html 
Hinge Property Editor  
hipIcon.html 
HLS Adjust 
HLSA Combine 
HLSL Programmable Shader Example: Per-Pixel Phong Lighting 
HLSL Programmable Shaders 
Hot_Stuff.html 
How Distributed Rendering Works 
How Do I Get Python to Recognize XSI Constants (Enums)? 
How Do I Get Rid of the Assertions that the Module Has Already Been Processed? 
How Does dotXSI Deal with Variant Types?